Deep Media Research uses quite simple media prototypes to explore the vast field of infra-verbal bodily communication. These speculative media systems provide physical and conceptual entry points to tap into more subtle, perhaps unconscious, infra-empirical modes of transmission between bodies. Simple electronic circuits become the toolkit to navigate and widen the ecology of signals and sensors connecting people; they allow the artists to tune into streams of esoteric transmission and intercept unknown and unknowable processes of bodily communication.

Whether it’s chemicals secreted through the skin, or subtle electromagnetic fields, or it’s the constant modulation of facial and tonal microgestures, we are all, at all times, expressing at multiple levels, broadcasting all sorts of signals. Although many of these processes of transmission are not directly observable, they often leave traces that are somehow readable on other levels. The media devices that are used in this project deal with those traces. A speculative leap is required to link the empirical measurement of traces to the infra-empirical processes of transmission. This leap is at the core of the methodology that this project uses to get a feel for such obscure phenomena.

We’re enthusiastic about feedback or questions and would appreciate if you’d write an email to (Aktiviere JavaScript, um die Email-Adresse zu sehen)


Deep Media Research emerged out of Olga Panad├ęs Massanet and Vincent Van Uffelen shared desire to explore the undercurrents of bodily communication.

Olga carries practical and theoretical research in the field of media arts. She works as a co-editor with Furtherfield.org while she pursues a practice-based PhD at Goldsmiths. Her research project looks into assemblages of sunlight, human bodies and machines. She is particularly interested on subtle modes of communication across bodies of radically different nature. She looks at the ways in which electronic circuits, computational systems, endocrine processes and neurological happenings intermingle.

Vincent is an artist and digital craftsman who exhibited his work in UK and abroad. He studied computer science, media studies, and cultural studies and gained thereby a sound theoretical foundation that supports now his critical research of the murky entanglement of media, computation, and matter. At present he creates: devices to act in the physical domain, probes that reveal, things that meddle with communication processes, as well as objects that provoke thoughts.